The Andromeda class is an S4 object.

This class provides the ability to work with data objects in R that are too large to fit in memory. Instead, these objects are stored on disk. This is slower than working from memory, but may be the only viable option.

Show the names of the tables in an Andromeda object.

# S4 method for Andromeda
show(object)

# S4 method for Andromeda
$(x, name)

# S4 method for Andromeda
$(x, name) <- value

# S4 method for Andromeda
[[(x, i) <- value

# S4 method for Andromeda
[[(x, i)

# S4 method for Andromeda
names(x)

# S4 method for Andromeda
length(x)

# S4 method for Andromeda
close(con, ...)

Arguments

object

An Andromeda object.

x

An Andromeda object.

name

The name of a table in the Andromeda object.

value

A data frame, Andromeda table, or other 'DBI' table.

i

The name of a table in the Andromeda object.

con

An Andromeda object.

...

Included for compatibility with generic close() method.

Value

A vector of names.

Tables

An Andromeda object has zero, one or more tables. The list of table names can be retrieved using the names() method. Tables can be accessed using the dollar sign syntax, e.g. andromeda$myTable, or double-square-bracket syntax, e.g. andromeda[["myTable"]]

Permanence

To mimic the behavior of in-memory objects, when working with data in Andromeda the data is stored in a temporary location on the disk. You can modify the data as you can see fit, and when needed can save the data to a permanent location. Later this data can be loaded to a temporary location again and be read and modified, while keeping the saved data as is.

Inheritance

The Andromeda inherits directly from SQLiteConnection. As such, it can be used as if it is a SQLiteConnection. RSQLite is an R wrapper around 'SQLite', a low-weight but very powerful single-user SQL database that can run from a single file on the local file system.

See also

Examples

andr <- andromeda(cars = cars, iris = iris)

names(andr)
#> [1] "cars" "iris"
# [1] 'cars' 'iris'

close(andr)